tag:blogger.com,1999:blog-5779786362928830721.post379878837893643199..comments2023-11-16T05:28:03.237-05:00Comments on Agile UI: Do prototypes help or hinder the Interaction Design processRob McKeownhttp://www.blogger.com/profile/03931278610941549167noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-5779786362928830721.post-6760156880272186922009-01-29T14:11:00.000-05:002009-01-29T14:11:00.000-05:00In my opinion, today's tools don't change the *nee...In my opinion, today's tools don't change the *need* for prototyping, but they may provide different ways of using prototypes. There is something to be said for having a very basic, low fidelity prototype to gain input from users about how they want to interact in an environment. If you don't have cues like sound in a prototype, then it can be more obvious where cues can be added to benefit users rather than burden them. <BR/><BR/>On the other hand, we now have more sophisticated tools that can be used to test an idea, or several options, that are close to, or simulate, an end product. This is where I believe the information gathered during the low fidelity trials should be implemented and tweaked when tested in a system that has the basic concepts/design solidified.Samanthahttps://www.blogger.com/profile/14922720241101121388noreply@blogger.com