You might as well say:
Why take a plane from New York to LA when you can ride a bike?"
And do we really need to hear how Apple defines Open again:
Adobe’s Flash products are 100% proprietary. They are only available from Adobe, and Adobe has sole authority as to their future enhancement, pricing, etc. While Adobe’s Flash products are widely available, this does not mean they are open, since they are controlled entirely by Adobe and available only from Adobe. By almost any definition, Flash is a closed system.Now I don't know about you but this statement is just as true as Jobs's
Apple iDevice products are 100% proprietary. They are only available from Apple, and Apple has sole authority as to their future enhancement, pricing, etc. While Apple's products are widely available, this does not mean they are open, since they are controlled entirely by Apple and available only from Apple. By almost any definition, Apple's iDevice is a closed system.And when you think about it, the Flash Player is free, Adobe's Flex SDK is open source and the Flex Compiler is free, the Flash Player format spec is freely available. It doesn't cost anything additional for a developer to start creating apps for the Flash Platform. Just a browser, the free items above and some initiative and off you go. Plus, I can't remember the last time Adobe stepped in an disallowed any Flash application from being sold (or given away for free)
In contrast, you need to buy a Mac from Apple to build iDevice apps, you need to pay for the privledge of becoming an iDevice developer (which doesn't guarantee they will let you actually distribute anything you create). You then have to submit your creation to Apple's approval process (whose guidelines vary widely depending on some unknown criteria). At any time Apple can choose to prevent your creation from being distributed even if it approved it previously.
Now seriously, does Apple really think they are more "Open" than Adobe?
Apparently Jobs also doesn't understand the meaning of the word full. So here is the definition for anyone else who doesn't know:
- containing as much or as many as is possible or normal
- entire: constituting the full quantity or extent; complete;
- complete in extent or degree and in every particular
When a person goes to a website and the whole thing or any significant part of it cannot be seen, then they are by definition not seeing the "full" website. It doesn't matter that YouTube videos can be seen if the ones I want can't be seen. If many of the sites I visit use Flash, and many do, then I am not seeing the "full" web. If I play a lot of games online that are Flash, then I am again not seeing the "full" web.
I do agree that Flash was created in the PC era. However, Objective-C was too. And who cares? Flash is pushing beyond PCs too. Targeting TVs, mobile devices, and anything else with a screen is just as likely with the Flash Platform.
Having Flash on mutliple types of devices does not mean that Adobe (or their developer base) wants to take a single application and run it on every device. What we do want is to be able to leverage some code, logic and assets in order to quickly build contextual apps without driving costs up by recoding everything in a different technology.